Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Michael Harari
Genos Occidere HYDRA RELOADED
657
|
Posted - 2013.10.02 16:47:00 -
[1] - Quote
The claw still has the issue that it is a 0 range ship with no range control. It needs either a projection bonus or a 3rd mid for a web to be able to do anything to another frigate.
Edit: I think the claw should swap to a rocket frigate like the breacher, but with the standard minmatar application bonus. |

Michael Harari
Genos Occidere HYDRA RELOADED
657
|
Posted - 2013.10.02 16:51:00 -
[2] - Quote
Pliskkenn wrote:I don't know why but I was secretly hoping for Rocket Claw, but I guess the manufacturer doesn't match.
So change the manufacturer. |

Michael Harari
Genos Occidere HYDRA RELOADED
657
|
Posted - 2013.10.02 16:53:00 -
[3] - Quote
Zilero wrote:Capqu wrote:more lock range fozzie PLEASE for REAL
they have a 36k+ point they go 6kms it takes at least 2 seconds to lock and point due to server ticks how can u ship them without 50k lock after skills
please dont make us fit 2 ionics for another 10 years, +2.5km is not enough for stiletto you realise everyone is gonna just fly crows now instead of stilettos, because its the only tackle one with 4 mids and reasonable lock range. this doesnt fix anything it just shifts the problem This. You just exchanged the stiletto for the claw in all fleets solely due to its longer lock range.
Crow, not claw, Claw is still bad |

Michael Harari
Genos Occidere HYDRA RELOADED
657
|
Posted - 2013.10.02 16:58:00 -
[4] - Quote
Helicity Boson wrote:I'd love it if I could actually use interceptors.
Sadly however I am -10.0 and cannot ever use an interceptor to catch enemy fleets (which are always on gates/stations), because gateguns will blap me, and fozzie doesn't care because he is not a pirate.
my 0.02 isk.
You can fit a 4 low malediction with like 17k ehp. |

Michael Harari
Genos Occidere HYDRA RELOADED
657
|
Posted - 2013.10.02 17:00:00 -
[5] - Quote
Crusader is ok with 2 mids because of how lasers work. The claw does not have lasers. |

Michael Harari
Genos Occidere HYDRA RELOADED
661
|
Posted - 2013.10.02 17:45:00 -
[6] - Quote
Helicity Boson wrote:The summary here, is that no pirate will be able to catch a smaller vessel once it warps to a gate/far away point
And no pirate fleet will ever escape a FW blob again, due to the fact FW can deploy interceptors to tackle them on gate, and pirates can not.
This seems a bit lopsided to me.
Again, 17k ehp maledictions |

Michael Harari
Genos Occidere HYDRA RELOADED
665
|
Posted - 2013.10.02 18:21:00 -
[7] - Quote
TrouserDeagle wrote:Michael Harari wrote:Helicity Boson wrote:The summary here, is that no pirate will be able to catch a smaller vessel once it warps to a gate/far away point
And no pirate fleet will ever escape a FW blob again, due to the fact FW can deploy interceptors to tackle them on gate, and pirates can not.
This seems a bit lopsided to me. Again, 17k ehp maledictions This number sounds made up.
You can already fit maledictions to 12.5k ehp. Probably more like 14-15ish with the 4th low actually. |

Michael Harari
Genos Occidere HYDRA RELOADED
716
|
Posted - 2013.11.05 23:16:00 -
[8] - Quote
Katrina Oniseki wrote:Posting tears. CCP Fozzie wrote: We are also tweaking the warp speed rigs (Hyperspatial Velocity Optimizers) to give them a penalty to ship CPU output (same penalty as drone rigs) instead of their current penalty to armor amount, to even the playing field for different types of tanking.
Strongly disagree. It just switches the penalty to shield tanks, which are already tight on CPU. I strongly suggest giving it a different penalty, perhaps signature radius penalty to make them easier to hit. Interceptors are already extremely tight on fittings.
Gasp, you mean there will be meaningful choices to be made in fitting interceptors? |
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